The Horsetrack Murdoku Case Guide & Walkthrough Tips
The Horsetrack — Murdoku Hard Case Guide
A racetrack with stables, stands, and track areas. The large grid and specialized zones demand careful deduction.
- Difficulty
- Hard
- Grid Size
- 12 × 12
- Official Link
- Play on murdoku.com ->
- Printable PDF
- Print Murdoku PDF case sheet ->
Scene
The grandstand roars as horses thunder toward the finish line — odds and bets gripping every spectator's nerves. But deep in the stable area, in the quietest corner of the track, a game far darker than any race has already reached its finish.
Key Mechanic
Multiple specialized zones (track, stables, stands) with different clue types per zone.
General Clues
- Every Jockey was sitting on a horse on the Horse Track.
- The horse nearest the finish line was ahead the next horse, and so on.
Suspects & Clues
Every suspect card is shown below. Use these clues together with the grid constraints to deduce positions.
Jockey. He was ahead of Blake.
Jockey. He was ahead of Claire.
Jockey. She was ahead of Dale.
Jockey. He was behind A, B, C.
She was either in the first or in the last column.
He was in the Jockeys' Room.
She was beside a TV.
He was the only person sitting on a chair.
She was alone with Ella. She was not on a carpet.
He was beside a shelf.
She was in the VIP Area.
The Victim. She was alone with the murderer.
How to Play & Walkthrough Tips
Open the official case and use the strategy tips from this guide to work through the clues. Remember: place suspects only when forced, respect row and column constraints, and find the murderer last.
Open Official Case ->Case Hint
Do not jump to the solved board yet. Try a few more deductions first; if you are stuck, use this hidden case hint to check the final placement.